Navigation
Unreal Engine C++ API Reference > Plugins > WaterEditor > UWaterEditorSubsystem
- IWaterEditorServices::RegisterWaterActorSprite()
- UWaterEditorSubsystem::RegisterWaterActorSprite()
References
Module | WaterEditor |
Header | /Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSubsystem.h |
Include | #include "WaterEditorSubsystem.h" |
Source | /Engine/Plugins/Experimental/Water/Source/Editor/Private/WaterEditorSubsystem.cpp |
virtual void RegisterWaterActorSprite
&40;
UClass &42; InClass,
UTexture2D &42; Texture
&41;