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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FWaterViewExtension > API/Plugins/Water/FWaterViewExtension/FWaterZoneInfo
For each water zone, per view: store the bounds of the tile from which the water zone was last rendered. When the view location crosses the bounds, submit a new update to reflect the new active area
| Name | FWaterZoneViewInfo |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterViewExtension.h |
| Include Path | #include "WaterViewExtension.h" |
Syntax
struct FWaterZoneViewInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsDirty | bool | BIsDirty is used to force water info texture update for this WaterZone | WaterViewExtension.h | |
| bShouldUpdateQuadtree | bool | BShouldUpdateQuadtree is set to true when the water info texture is update, to make sure the quadtree for this WaterZone is also updated | WaterViewExtension.h | |
| Center | FVector | WaterViewExtension.h | ||
| OldSceneProxy | FWaterMeshSceneProxy * | WaterViewExtension.h | ||
| UpdateBounds | TOptional< FBox2D > | WaterViewExtension.h |