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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FWaterBodyQueryResult
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float LazilyComputeSplineKey
(
const UWaterBodyComponent& InWaterBodyComponent, |
WaterBodyTypes.h | ||
float LazilyComputeSplineKey
(
const FWaterSplineDataPhysics& InWaterSpline, |
WaterBodyTypes.h |
LazilyComputeSplineKey(const UWaterBodyComponent &, const FVector &)
| Name | LazilyComputeSplineKey |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyTypes.h |
| Include Path | #include "WaterBodyTypes.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyTypes.cpp |
float LazilyComputeSplineKey
(
const UWaterBodyComponent & InWaterBodyComponent,
const FVector & InWorldLocation
)
LazilyComputeSplineKey(const FWaterSplineDataPhysics &, const FVector &)
| Name | LazilyComputeSplineKey |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyTypes.h |
| Include Path | #include "WaterBodyTypes.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyTypes.cpp |
float LazilyComputeSplineKey
(
const FWaterSplineDataPhysics & InWaterSpline,
const FVector & InWorldLocation
)