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API > API/Plugins > API/Plugins/VirtualHeightfieldMesh
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UHeightfieldMinMaxTexture
References
| Module | VirtualHeightfieldMesh |
| Header | /Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/HeightfieldMinMaxTexture.h |
| Include | #include "HeightfieldMinMaxTexture.h" |
Syntax
UCLASS&40;ClassGroup&61;Rendering, BlueprintType&41;
class UHeightfieldMinMaxTexture : public UObject
Remarks
Container for a UTexture2D that can be built from a FHeightfieldMinMaxTextureBuildDesc description.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UTexture2D > | LodBiasMinMaxTexture | A LodBias MinMax texture derived from the LodBias texture | |
| TObjectPtr< class UTexture2D > | LodBiasTexture | A LodBias texture derived from the Height MinMax texture | |
| int32 | MaxCPULevels | The number of mip levels to clone for CPU access. | |
| TObjectPtr< class UTexture2D > | Texture | The Height MinMax texture. | |
| TArray< FVector2D > | TextureData | The raw MinMax data from the low resolution mip levels of Texture. | |
| TArray< int32 > | TextureDataMips | The starting array index for the data of each mip stored in TextureData. | |
| FIntPoint | TextureDataSize | The size of the largest mip stored in TextureData. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UHeightfieldMinMaxTexture
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | BuildTexture
(
FHeightfieldMinMaxTextureBuildDesc const& InBuildDesc |
Creates a new UTexture2D and stores it in the contained Texture. | |
| void | Rebuild the contents of TextureData for the specified number of CPU mip levels. | ||
| void | RebuildLodBiasTexture
(
FHeightfieldMinMaxTextureBuildDesc const& InBuildDesc |
Rebuild the contents of LodBiasTexture from the MinMaxTexture. | |
| void | RebuildMinMaxTexture
(
FHeightfieldMinMaxTextureBuildDesc const& InBuildDesc |
Rebuild the contents of Texture using the passed in build description. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |