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Utility functions for Level Sequences to implement VCamHUD UI.
| Name | ULevelSequenceVCamLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/LevelSequenceVCamLibrary.h |
| Include Path | #include "FunctionLibraries/LevelSequenceVCamLibrary.h" |
Syntax
UCLASS ()
class ULevelSequenceVCamLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → ULevelSequenceVCamLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Gets all cameras currently spawned by the active level sequence. | FunctionLibraries/LevelSequenceVCamLibrary.h |
|
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static bool HasAnyCameraCutsInLevelSequence
(
ULevelSequence* Sequence |
Checks whether this sequence has any camera cuts set up. | FunctionLibraries/LevelSequenceVCamLibrary.h |
|