| FAssetSortingPredicate |
|
| UDEPRECATED_AssetFilteringAndSortingFunctionLibrary |
This library's purpose is to facilitate Blueprints to discover assets using some filters and sort them. |
| UGameViewFunctionLibrary |
Library for changing the viewport into game view. Game view shows the scene as it appears in game. |
| ULevelSequenceVCamLibrary |
Utility functions for Level Sequences to implement VCamHUD UI. |
| UMultiUserTakesVCamFunctionLibrary |
This library wraps UMultiUserTakesFunctionLibrary: in editor builds, the calls are forwarded and cooked builds, the calls are compiled out. |
| UTakeMetaDataTagsFunctionLibrary |
This library's purpose is to expose the names of the UTakeMetaData asset registry tag names. |
| UVCamBlueprintFunctionLibrary |
|
| UVCamTakesMetaDataMigration |
Helps VCam Blueprints migrate. |
| UVirtualCameraClipsMetaData |
Clips meta-data that is stored on ULevelSequence assets that are recorded through the virtual camera. |
| UVirtualCameraUserSettings |
|