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API > API/Plugins > API/Plugins/VirtualCamera
| Name | FPilotableSequenceCameraInfo |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/LevelSequenceVCamLibrary.h |
| Include Path | #include "FunctionLibraries/LevelSequenceVCamLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FPilotableSequenceCameraInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Camera | TObjectPtr< UCameraComponent > | A camera from a sequencer track | FunctionLibraries/LevelSequenceVCamLibrary.h |
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