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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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AVariantManagerTestActor | ||
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IVariantManagerContentEditorModule | ||
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ULevelVariantSetsActorFactory | ||
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USwitchActorFactory | The only purpose of this class is to trigger a slightly different code path within FLevelEditorViewportClient::TryPlacingActorFromObject when dragging and dropping a SwitchActor into the viewport, so that the SwitchActor labels get sanitized by FActorLabelUtilities::SetActorLabelUnique and don't repeatedly increment | |
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UVariantManagerFactoryNew |
Typedefs
Name | Description |
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FOnLevelVariantSetsEditor |
Enums
Type | Name | Description | |
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EVariantManagerTestEnum |