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Unreal Engine C++ API Reference > Plugins > VariantManagerContentEditor
Inheritance Hierarchy
- IModuleInterface
- IVariantManagerContentEditorModule
References
Module | VariantManagerContentEditor |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/VariantManagerContentEditorModule.h |
Include | #include "VariantManagerContentEditorModule.h" |
Syntax
class IVariantManagerContentEditorModule : public IModuleInterface
Functions
Type | Name | Description | |
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UObject * | CreateLevelVariantSetsAsset
(
const FString& AssetName, |
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UObject * | ||
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IVariantManagerContentEditorModule & | Get () |
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FOnLevelVariantSetsEditor | ||
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AActor * | GetOrCreateLevelVariantSetsActor
(
UObject* LevelVariantSetsAsset, |
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bool | IsAvailable () |
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void | This will be executed whenever FLevelVariantSetsAssetActions::OpenAssetEditor is called with a valid asset. | |
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void |