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Unreal Engine C++ API Reference > Plugins > VariantManagerContentEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorFactory
- ULevelVariantSetsActorFactory
References
Module | VariantManagerContentEditor |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/LevelVariantSetsActorFactory.h |
Include | #include "LevelVariantSetsActorFactory.h" |
Syntax
UCLASS&40;&41;
class ULevelVariantSetsActorFactory : public UActorFactory
Constructors
Type | Name | Description | |
---|---|---|---|
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ULevelVariantSetsActorFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorFactory
Type | Name | Description | |
---|---|---|---|
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bool | CanCreateActorFrom
(
const FAssetData& AssetData, |
|
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UObject * | GetAssetFromActorInstance
(
AActor* ActorInstance |
Given an instance of an actor, find the wrapped asset object which can be used to create a valid FAssetData. |
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AActor * | SpawnActor
(
UObject* InAsset, |