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The only purpose of this class is to trigger a slightly different code path within FLevelEditorViewportClient::TryPlacingActorFromObject when dragging and dropping a SwitchActor into the viewport, so that the SwitchActor labels get sanitized by FActorLabelUtilities::SetActorLabelUnique and don't repeatedly increment
| Name | USwitchActorFactory |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/SwitchActorFactory.h |
| Include Path | #include "SwitchActorFactory.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor, CollapseCategories, HideCategories=Object)
class USwitchActorFactory : public UActorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorFactory → USwitchActorFactory
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USwitchActorFactory
(
const FObjectInitializer& ObjectInitializer |
SwitchActorFactory.h |