Navigation
| Name | VariantManagerContentEditor |
| Type | Editor |
| Part of Plugins | Variant Manager Content |
| Location | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/ |
| Module Build Rules | VariantManagerContentEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| AVariantManagerTestActor | |
| ULevelVariantSetsActorFactory | |
| USwitchActorFactory | The only purpose of this class is to trigger a slightly different code path within FLevelEditorViewportClient::TryPlacingActorFromObject when dragging and dropping a SwitchActor into the viewport, so that the SwitchActor labels get sanitized by FActorLabelUtilities::SetActorLabelUnique and don't repeatedly increment |
| UVariantManagerFactoryNew |
Interfaces
| Name | Remarks |
|---|---|
| IVariantManagerContentEditorModule |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnLevelVariantSetsEditor | TBaseDelegate_ThreeParams< void, const EToolkitMode::Type, const TSharedPtr< class IToolkitHost > &, class ULevelVariantSets * > | VariantManagerContentEditorModule.h |
Enums
Public
| Name | Remarks |
|---|---|
| EVariantManagerTestEnum |