 |
uint8: 1 |
bAllowDuringConstructionScript |
Determines whether or not the actor may be spawned when running a construction script. |
 |
uint16: 1 |
bCreateActorPackage |
Determines whether to create a new package for the actor or not, if the level supports it. |
 |
uint8: 1 |
bDeferConstruction |
Determines whether the construction script will be run. |
 |
uint8: 1 |
bHideFromSceneOutliner |
Determines whether or not the actor should be hidden from the Scene Outliner |
 |
uint8: 1 |
bNoFail |
Determines whether spawning will not fail if certain conditions are not met. |
 |
uint8: 1 |
bTemporaryEditorActor |
Determines whether the begin play cycle will run on the spawned actor when in the editor. |
 |
TFunction< void(AActor *)> |
CustomPreSpawnInitalization |
Custom function allowing the caller to specific a function to execute post actor construction but before other systems see this actor spawn. |
 |
APawn * |
Instigator |
The APawn that is responsible for damage done by the spawned Actor. |
 |
FName |
Name |
A name to assign as the Name of the Actor being spawned. |
 |
ESpawnActorNameMode |
NameMode |
In which way should SpawnActor should treat the supplied Name if not none. |
 |
EObjectFlags |
ObjectFlags |
Flags used to describe the spawned actor/object instance. |
 |
FGuid |
OverrideActorGuid |
The Guid to set to this actor. Should only be set when reinstancing blueprint actors. |
 |
ULevel * |
OverrideLevel |
The ULevel to spawn the Actor in, i.e. the Outer of the Actor. |
 |
UPackage * |
OverridePackage |
The UPackage to set the Actor in. |
 |
UChildActorComponent * |
OverrideParentComponent |
The parent component to set the Actor in. |
 |
AActor * |
Owner |
The Actor that spawned this Actor. (Can be left as NULL). |
 |
ESpawnActorCollisionHandlingMethod |
SpawnCollisionHandlingOverride |
Method for resolving collisions at the spawn point. |
 |
AActor * |
Template |
An Actor to use as a template when spawning the new Actor. |
 |
ESpawnActorScaleMethod |
TransformScaleMethod |
Determines whether to multiply or override root component with provided spawn transform |