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Unreal Engine C++ API Reference > Plugins > VariantManagerContentEditor > IVariantManagerContentEditorModule
References
Module | VariantManagerContentEditor |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/VariantManagerContentEditorModule.h |
Include | #include "VariantManagerContentEditorModule.h" |
void RegisterOnLevelVariantSetsDelegate
&40;
FOnLevelVariantSetsEditor Delegate
&41;
Remarks
This will be executed whenever FLevelVariantSetsAssetActions::OpenAssetEditor is called with a valid asset. This so that the editor toolkit can be on the VariantManager plugin and the AssetActions can be on this module