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Unreal Engine C++ API Reference > Plugins > VariantManagerContent
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVariantObjectBinding
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/VariantObjectBinding.h |
Include | #include "VariantObjectBinding.h" |
Syntax
UCLASS&40;DefaultToInstanced, Meta&61;&40;ScriptName&61;"UVariantActorBinding"&41;&41;
class UVariantObjectBinding : public UObject
Constructors
Type | Name | Description | |
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UVariantObjectBinding
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddCapturedProperties
(
const TArray< UPropertyValue* >& Properties |
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void | AddFunctionCallers
(
const TArray< FFunctionCaller >& InFunctionCallers |
|
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void | ||
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void | ExecuteTargetFunction
(
FName FunctionName |
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const TArray< UPropertyValue * > & | ||
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FText | ||
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TArray< FFunctionCaller > & | ||
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UObject * | GetObject () |
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FString | ||
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UVariant * | GetParent () |
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void | RemoveCapturedProperties
(
const TArray< UPropertyValue* >& Properties |
|
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void | RemoveFunctionCallers
(
const TArray< FFunctionCaller* >& InFunctionCallers |
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void | ||
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void | ||
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void |