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Unreal Engine C++ API Reference > Plugins > VariantManagerContent > UVariantObjectBinding
- UObject::Serialize()
- UVariantObjectBinding::Serialize()
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/VariantObjectBinding.h |
Include | #include "VariantObjectBinding.h" |
Source | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/VariantObjectBinding.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.