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TArray< FSoftClassPath > |
AdditionnalClassToLoad |
GestureManager class to use by the ScoutingSubsystem |
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bool |
bIsHelperSystemEnabled |
Whether the helper system on the controllers is enabled |
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bool |
bStartOSCServerAtLaunch |
When enabled, an OSC server will automatically start on launch. |
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bool |
bUseGripInertiaDamping |
If true, the user will use inertia damping to stop after grip nav. |
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bool |
bUseMetric |
Whether to use the metric system or imperial for measurements |
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bool |
bUseTransformGizmo |
Whether to enable or disable the transform gizmo |
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float |
FlightSpeed |
Speed when flying in VR |
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FSoftClassPath |
GestureManagerEditorUtilityClassPath |
GestureManager class to use by the ScoutingSubsystem |
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float |
GripNavSpeed |
Speed when using grip nav in VR |
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float |
InertiaDamping |
Damping applied to inertia |
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FString |
OSCServerAddress |
The OSC server's address. |
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uint16 |
OSCServerPort |
The OSC server's port. |
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FSoftClassPath |
ScoutingSubsystemEditorUtilityClassPath |
ScoutingSubsystem class to use for Blueprint helpers |
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TArray< FSoftObjectPath > |
StartupOSCListeners |
What EditorUtilityObject should be ran on editor launch. |
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TSoftClassPtr< UEditorUtilityWidget > |
VirtualScoutingUI |
The default user interface that we'll use for virtual scouting |
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FSoftObjectPath |
VPSplinePreviewMeshPath |
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