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Unreal Engine C++ API Reference > Editor > Blutility
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UWidget
- UUserWidget
- UEditorUtilityWidget
References
Module | Blutility |
Header | /Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h |
Include | #include "EditorUtilityWidget.h" |
Syntax
class UEditorUtilityWidget : public UUserWidget
Variables
Type | Name | Description | |
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bool | bAlwaysReregisterWithWindowsMenu | Should this widget always be re-added to the windows menu once it's opened. |
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bool | bAutoRunDefaultAction | Should this blueprint automatically run OnDefaultActionClicked, or should it open up a details panel to edit properties and/or offer multiple buttons. |
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FString | HelpText | |
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FText | TabDisplayName | The display name for tabs spawned with this widget |
Functions
Type | Name | Description | |
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void | Run the default action. | |
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FText | Returns the default desired tab display name that was specified for this widget | |
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void | Run () |
The default action called when the widget is invoked if bAutoRunDefaultAction=true (it is never called otherwise) |
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bool | ||
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bool |
Overridden from UUserWidget
Type | Name | Description | |
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bool | Is this widget an editor utility widget. |