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Unreal Engine C++ API Reference > Plugins > VPUtilitiesEditor > UVPUtilitiesEditorSettings
Syntax
UPROPERTY&40;EditAnywhere, Config, Category&61;"Virtual Production",
Meta&61;&40;DisplayName&61;"Use Grip Inertia Damping"&41;&41;
bool bUseGripInertiaDamping
Remarks
If true, the user will use inertia damping to stop after grip nav. Otherwise the user will just stop immediately