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Unreal Engine C++ API Reference > Plugins > VPBookmark
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBookmarkBase
- UVPBookmark
References
Module | VPBookmark |
Header | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPBookmark/Public/VPBookmark.h |
Include | #include "VPBookmark.h" |
Syntax
UCLASS&40;BlueprintType, Category&61;Bookmark&41;
class UVPBookmark : public UBookmarkBase
Variables
Type | Name | Description | |
---|---|---|---|
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FVPBookmarkViewportData | CachedViewportData | |
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FVPBookmarkCreationContext | CreationContext | |
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TLazyObjectPtr< AActor > | OwnedActor |
Functions
Overridden from UBookmarkBase
Type | Name | Description | |
---|---|---|---|
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void | OnCleared () |
Called when a bookmark is cleared. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | BeginDestroy () |
Called before destroying the object. |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |