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Unreal Engine C++ API Reference > Plugins > VPBookmark > UVPBookmark
- UObject::PostLoad()
- UVPBookmark::PostLoad()
References
Module | VPBookmark |
Header | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPBookmark/Public/VPBookmark.h |
Include | #include "VPBookmark.h" |
Source | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPBookmark/Private/VPBookmark.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.