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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBookmarkBase
- UBookMark
- UBookMark2D
- UVPBookmark
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/BookmarkBase.h |
Include | #include "Engine/BookmarkBase.h" |
Syntax
class UBookmarkBase : public UObject
Remarks
Bookmarks are objects that can keep track of specific locations within a level or scene, without necessarily adding additional actors to that scene.
Different implementations can be used depending on specific needs, and new implementations can be generated by implementing a class Derived on UBookmarkBase.
See UBookMark, UBookMark2D, AGameWorldSettings::DefaultBookmarkClass, IBookmarkEditorInteractor.
Functions
Type | Name | Description | |
---|---|---|---|
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void | OnCleared () |
Called when a bookmark is cleared. |