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API > API/Plugins > API/Plugins/UVEditorTools
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorUXSettings.h |
| Include | #include "UVEditorUXSettings.h" |
Syntax
class FUVEditorUXSettings
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Constructors
No constructors are accessible with public or protected access.
Destructors
No destructors are accessible with public or protected access.
Functions
| Type | Name | Description | |
|---|---|---|---|
| FVector2f | ExternalUVToInternalUV
(
const FVector2f& UV |
Converts from UV value as displayed to user or seen before import, to UV as stored on a mesh in Unreal. | |
| FVector3d | ExternalUVToUnwrapWorldPosition
(
const FVector2f& UV |
Common Utility Methods. | |
| FLinearColor | GetBoundaryColorByTargetIndex
(
int32 TargetIndex |
||
| FLinearColor | GetTriangleColorByTargetIndex
(
int32 TargetIndex |
||
| FLinearColor | GetWireframeColorByTargetIndex
(
int32 TargetIndex |
||
| FVector2f | InternalUVToExternalUV
(
const FVector2f& UV |
Converts from UV as stored on a mesh in Unreal to UV as displayed to user or seen in an external program. | |
| float | LocationSnapValue
(
int32 LocationSnapMenuIndex |
Values for Snapping. | |
| FColor | MakeCividisColorFromScalar
(
float Scalar |
Provides a color blindness friendly ramp for visualizing metrics and other data Domain is [0 , 1] | |
| FColor | MakeTurboColorFromScalar
(
float Scalar |
Provides a color blindness friendly ramp for visualizing diverging metrics and other data Domain is [-0.5, 0.5] | |
| int32 | Values for Snapping. | ||
| FVector2f | UnwrapWorldPositionToExternalUV
(
const FVector3d& VertPosition |
Converts from point in unwrap world space, to UV value as displayed to user or seen before import. | |
| FVector3d | UVToVertPosition
(
const FVector2f& UV |
Convert from UV as stored on a mesh in Unreal to world position in the UV editor unwrap world. | |
| FVector2f | VertPositionToUV
(
const FVector3d& VertPosition |
Converts from position in UV editor unwrap world to UV value as stored on a mesh in Unreal. |