Navigation
API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/FUVEditorUXSettings
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorUXSettings.h |
| Include | #include "UVEditorUXSettings.h" |
Syntax
static CameraNearPlaneProportionZ;
Remarks
The near plane gets positioned some proportion to z = 0. We don't use a constant value because our depth offset values are percentage-based Lower proportion move the plane nearer to world z Note: This serves as an upper bound for all other depth offsets - higher than this value risks being clipped