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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/FUVEditorUXSettings
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorUXSettings.h |
| Include | #include "UVEditorUXSettings.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/UVEditorUXSettings.cpp |
static FVector2f VertPositionToUV
&40;
const FVector3d & VertPosition
&41;
Remarks
Converts from position in UV editor unwrap world to UV value as stored on a mesh in Unreal. This allows changes in the unwrap world to be mapped to actual mesh UVs.
Like other world-UV conversion functions, clients should not know about the details of this conversion.