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API > API/Plugins > API/Plugins/USDExporter
Options for exporting static meshes to USD format.
| Name | UStaticMeshExporterUSDOptions |
| Type | class |
| Header File | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/StaticMeshExporterUSDOptions.h |
| Include Path | #include "StaticMeshExporterUSDOptions.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor, Blueprintable)
class UStaticMeshExporterUSDOptions : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStaticMeshExporterUSDOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReExportIdenticalAssets | bool | Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset. | StaticMeshExporterUSDOptions.h |
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| MeshAssetOptions | FUsdMeshAssetOptions | StaticMeshExporterUSDOptions.h |
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| MetadataOptions | FUsdMetadataExportOptions | StaticMeshExporterUSDOptions.h |
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| StageOptions | FUsdStageOptions | StaticMeshExporterUSDOptions.h |
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