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API > API/Plugins > API/Plugins/USDExporter
| Name | FUsdMeshAssetOptions |
| Type | struct |
| Header File | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDAssetOptions.h |
| Include Path | #include "USDAssetOptions.h" |
Syntax
USTRUCT (BlueprintType )
struct FUsdMeshAssetOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FUsdMeshAssetOptions () |
We need this as clang would otherwise emit some warnings when generating these due to the usages of bRemoveUnrealMaterials. | USDAssetOptions.h | |
FUsdMeshAssetOptions
(
const FUsdMeshAssetOptions& |
USDAssetOptions.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBakeMaterials | bool | Whether to bake the mesh's assigned material and export these as separate UsdPreviewSurface assets | USDAssetOptions.h |
|
| bConvertSkeletalToNonSkeletal | bool | Whether to convert skeletal data to non-skeletal, ie. skeletal mesh to static mesh, anim sequence to animated mesh | USDAssetOptions.h |
|
| bExportStaticMeshSourceData | bool | If true it means we'll try exporting the source data when exporting static meshes. | USDAssetOptions.h |
|
| BlueprintReadWrite | USDAssetOptions.h |
|
||
| bRemoveUnrealMaterials | bool | Whether to remove the 'unrealMaterial' attribute after binding the corresponding baked material | USDAssetOptions.h |
|
| bUsePayload | bool | If true, the mesh data is exported to yet another "payload" file, and referenced via a payload composition arc | USDAssetOptions.h |
|
| Category | USDAssetOptions.h |
|
||
| config | USDAssetOptions.h |
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| EditAnywhere | USD format to use for exported payload files | USDAssetOptions.h |
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| HighestMeshLOD | int32 | Highest of the LOD indices to export static and skeletal meshes with | USDAssetOptions.h |
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| LowestMeshLOD | int32 | Lowest of the LOD indices to export static and skeletal meshes with (use 0 for full detail) | USDAssetOptions.h |
|
| MaterialBakingOptions | FUsdMaterialBakingOptions | USDAssetOptions.h |
|
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| meta | USDAssetOptions.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUsdMeshAssetOptions & operator=
(
const FUsdMeshAssetOptions& |
USDAssetOptions.h |