Navigation
API > API/Plugins > API/Plugins/USDClasses
We assign these to UStaticMeshes or USkeletalMeshes generated from USD
| Name | UUsdMeshAssetUserData |
| Type | class |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Public/USDAssetUserData.h |
| Include Path | #include "USDAssetUserData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UUsdMeshAssetUserData : public UUsdAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → UUsdAssetUserData → UUsdMeshAssetUserData
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialSlotToPrimPaths | TMap< int32, FUsdPrimPathList > | Maps from a material slot index of an UStaticMesh or USkeletalMesh to a list of source prims that contain this assignment. | USDAssetUserData.h |
|
| PrimvarToUVIndex | TMap< FString, int32 > | Describes which primvars should be assigned to each UV index. | USDAssetUserData.h |
|