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API > API/Plugins > API/Plugins/USDClasses
| Name | UUsdAssetUserData |
| Type | class |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Public/USDAssetUserData.h |
| Include Path | #include "USDAssetUserData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UUsdAssetUserData : public UAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → UUsdAssetUserData
Derived Classes
- UUsdAnimSequenceAssetUserData
- UUsdMaterialAssetUserData
- UUsdMeshAssetUserData
- UUsdSparseVolumeTextureAssetUserData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OriginalHash | FString | Hash of the prim data that was used to generate this asset. | USDAssetUserData.h |
|
| PrimPaths | TArray< FString > | Paths to prims that generated the asset that owns this AssetUserData. | USDAssetUserData.h |
|
| StageIdentifierToMetadata | TMap< FString, FUsdCombinedPrimMetadata > | Holds metadata collected for this asset, from all relevant Source prims. | USDAssetUserData.h |
|