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Simple wrapper because we're not allowed to have TMap properties with TArray
| Name | FUsdPrimPathList |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Public/USDAssetUserData.h |
| Include Path | #include "USDAssetUserData.h" |
Syntax
USTRUCT (BlueprintType )
struct FUsdPrimPathList
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PrimPaths | TArray< FString > | USDAssetUserData.h |
|