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AssetImportData assigned to Unreal materials that are generated when parsing USD Material prims
| Name | UUsdMaterialAssetUserData |
| Type | class |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Public/USDAssetUserData.h |
| Include Path | #include "USDAssetUserData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UUsdMaterialAssetUserData : public UUsdAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → UUsdAssetUserData → UUsdMaterialAssetUserData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParameterToPrimvar | TMap< FString, FString > | In the context of our reference materials that just read a single texture for each material parameter, this describes the primvar that the USD material is sampling for each texture. | USDAssetUserData.h |
|
| PrimvarToUVIndex | TMap< FString, int32 > | In the context of our reference materials that just read a single texture for each material parameter, this describes the Unreal UV index that will be used for sampling by each USD primvar. | USDAssetUserData.h |
|