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API > API/Plugins > API/Plugins/TimedDataMonitor
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| Name |
FTimedDataMonitorChannelConnectionStateEvent |
| Type |
struct |
| Header File |
/Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h |
| Include Path |
#include "TimedDataMonitorSubsystem.h" |
Syntax
USTRUCT (Meta=(DisplayName="TimedSourcesConnectionEvent"))
struct FTimedDataMonitorChannelConnectionStateEvent : public FStageProviderEventMessage
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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|
TimedDataMonitorSubsystem.h |
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TimedDataMonitorSubsystem.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ChannelName |
FString |
Channel which had a state change |
TimedDataMonitorSubsystem.h |
- VisibleAnywhere
- Category="Timed Data State"
|
| InputName |
FString |
Input owning that channel |
TimedDataMonitorSubsystem.h |
- VisibleAnywhere
- Category="Timed Data State"
|
| NewState |
ETimedDataInputState |
New state of the channel |
TimedDataMonitorSubsystem.h |
- VisibleAnywhere
- Category="Timed Data State"
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Functions
Public