Navigation
Unreal Engine C++ API Reference > Runtime > StageDataCore
Inheritance Hierarchy
- FStageDataBaseMessage
- FStageProviderMessage
- FStageProviderEventMessage
- FAssetLoadingStateProviderMessage
- FCriticalStateProviderMessage
- FRivermaxClusterPtpUnsyncEvent
- FStageProviderCloseMessage
- FStageProviderDiscoveryResponseMessage
- FTimedDataMonitorChannelConnectionStateEvent
- FTimedDataMonitorChannelEvaluationStateEvent
- FStageProviderPeriodicMessage
- FFramePerformanceProviderMessage
References
Module | StageDataCore |
Header | /Engine/Source/Runtime/VirtualProduction/StageDataCore/Public/StageMessages.h |
Include | #include "StageMessages.h" |
Syntax
USTRUCT ()
struct FStageProviderMessage : public FStageDataBaseMessage
Remarks
Base Provider messages listened by monitors
Variables
Type | Name | Description | |
---|---|---|---|
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FDateTime | DateTime | DateTime of the sender. Used to keep track of messages order through Timecode rollover. |
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FQualifiedFrameTime | FrameTime | FrameTime of the sender. |