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API > API/Runtime > API/Runtime/MovieScene
Structure that describes an object that is to be animated. Used as an abstraction of the actual objects bound to object bindings.
| Name | FMovieSceneEvaluationOperand |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationOperand.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationOperand.h" |
Syntax
USTRUCT ()
struct FMovieSceneEvaluationOperand
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default Construction | Evaluation/MovieSceneEvaluationOperand.h | ||
FMovieSceneEvaluationOperand
(
FMovieSceneSequenceIDRef InSequenceID, |
Construction from a sequence ID and an object binding ID | Evaluation/MovieSceneEvaluationOperand.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectBindingID | FGuid | A GUID relating to either a posessable, or a spawnable binding | Evaluation/MovieSceneEvaluationOperand.h | |
| SequenceID | FMovieSceneSequenceID | The ID of the sequence within which the object binding resides | Evaluation/MovieSceneEvaluationOperand.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Check if this operand actually references anything in the sequence | Evaluation/MovieSceneEvaluationOperand.h |