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A base class that has a basic setup struct that a majority of filtering tasks will find convenient.
| Name | UTargetingFilterTask_BasicFilterTemplate |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Tasks/TargetingFilterTask_BasicFilterTemplate.h |
| Include Path | #include "Tasks/TargetingFilterTask_BasicFilterTemplate.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UTargetingFilterTask_BasicFilterTemplate : public UTargetingTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTargetingTask → UTargetingFilterTask_BasicFilterTemplate
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTargetingFilterTask_BasicFilterTemplate
(
const FObjectInitializer& ObjectInitializer |
Tasks/TargetingFilterTask_BasicFilterTemplate.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldFilterTarget
(
const FTargetingRequestHandle& TargetingHandle, |
Called against every target data to determine if the target should be filtered out | Tasks/TargetingFilterTask_BasicFilterTemplate.h |