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API > API/Plugins > API/Plugins/TargetingSystem
| Name | USimpleTargetingFilterTask |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Tasks/SimpleTargetingFilterTask.h |
| Include Path | #include "Tasks/SimpleTargetingFilterTask.h" |
Syntax
UCLASS (MinimalAPI, EditInlineNew, Abstract, Blueprintable)
class USimpleTargetingFilterTask : public UTargetingFilterTask_BasicFilterTemplate
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTargetingTask → UTargetingFilterTask_BasicFilterTemplate → USimpleTargetingFilterTask
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BP_ShouldFilterTarget
(
const FTargetingRequestHandle& TargetingHandle, |
Returns true if a Target should be removed from the results of this TargetingRequest | Tasks/SimpleTargetingFilterTask.h |
|
Overridden from UTargetingFilterTask_BasicFilterTemplate
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldFilterTarget
(
const FTargetingRequestHandle& TargetingHandle, |
Called against every target data to determine if the target should be filtered out | Tasks/SimpleTargetingFilterTask.h |