Navigation
API > API/Plugins > API/Plugins/TakeRecorderSources
A recording source that records level visibilitiy
| Name | UTakeRecorderLevelVisibilitySourceSettings |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorderSources/Public/TakeRecorderLevelVisibilitySource.h |
| Include Path | #include "TakeRecorderLevelVisibilitySource.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Config=EditorSettings,
DisplayName="Level Visibility Recorder Defaults")
class UTakeRecorderLevelVisibilitySourceSettings : public UTakeRecorderSource
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTakeRecorderSource → UTakeRecorderLevelVisibilitySourceSettings
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTakeRecorderLevelVisibilitySourceSettings
(
const FObjectInitializer& ObjInit |
TakeRecorderLevelVisibilitySource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LevelVisibilityTrackName | FText | Name of the recorded level visibility track name | TakeRecorderLevelVisibilitySource.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetSubsceneAssetName
(
ULevelSequence* InSequence |
TakeRecorderLevelVisibilitySource.h | ||
virtual FString GetSubsceneTrackName
(
ULevelSequence* InSequence |
TakeRecorderLevelVisibilitySource.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
TakeRecorderLevelVisibilitySource.h |