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Unreal Engine C++ API Reference > Plugins > TakeMovieScene > UMovieSceneTakeSection
- UObject::Serialize()
- UMovieSceneSection::Serialize()
- UMovieSceneTakeSection::Serialize()
References
Module | TakeMovieScene |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeMovieScene/Public/MovieSceneTakeSection.h |
Include | #include "MovieSceneTakeSection.h" |
Source | /Engine/Plugins/VirtualProduction/Takes/Source/TakeMovieScene/Private/MovieSceneTakeSection.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Overloaded serializer to ensure that the channel proxy is updated correctly on load and duplicate