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Unreal Engine C++ API Reference > Plugins > TakeMovieScene
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneSignedObject
- UMovieSceneSection
- UMovieSceneTakeSection
References
Module | TakeMovieScene |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeMovieScene/Public/MovieSceneTakeSection.h |
Include | #include "MovieSceneTakeSection.h" |
Syntax
UCLASS&40;MinimalAPI&41;
class UMovieSceneTakeSection : public UMovieSceneSection
Remarks
A section in a Take track
Variables
Type | Name | Description | |
---|---|---|---|
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FMovieSceneIntegerChannel | FramesCurve | Frames curve data |
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FMovieSceneIntegerChannel | HoursCurve | Hours curve data |
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FMovieSceneIntegerChannel | MinutesCurve | Minutes curve data |
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FMovieSceneIntegerChannel | SecondsCurve | Seconds curve data |
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FMovieSceneStringChannel | Slate | Slate data |
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FMovieSceneFloatChannel | SubFramesCurve | Subframes curve data |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMovieSceneTakeSection
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization | |
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void | Overloaded serializer to ensure that the channel proxy is updated correctly on load and duplicate |