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======================================================================== USourceEffectMidSideSpreaderPreset This code exposes your preset settings and effect class to the editor. And allows for a handle to setting/updating effect settings dynamically.
| Name | USourceEffectMidSideSpreaderPreset |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectMidSideSpreader.h |
| Include Path | #include "SourceEffects/SourceEffectMidSideSpreader.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=AudioSourceEffect, Meta=(BlueprintSpawnableComponent))
class USourceEffectMidSideSpreaderPreset : public USoundEffectSourcePreset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundEffectPreset → USoundEffectSourcePreset → USourceEffectMidSideSpreaderPreset
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Settings | FSourceEffectMidSideSpreaderSettings | The copy of the settings struct. | SourceEffects/SourceEffectMidSideSpreader.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EFFECT_PRESET_METHODS
(
SourceEffectMidSideSpreader |
Macro which declares and implements useful functions. | SourceEffects/SourceEffectMidSideSpreader.h | |
void SetSettings
(
const FSourceEffectMidSideSpreaderSettings& InSettings |
Change settings of your effect from blueprints. Will broadcast changes to active instances. | SourceEffects/SourceEffectMidSideSpreader.h |
|