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======================================================================== FSourceEffectMidSideSpreaderSettingsThis is the source effect's setting struct.
| Name | FSourceEffectMidSideSpreaderSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectMidSideSpreader.h |
| Include Path | #include "SourceEffects/SourceEffectMidSideSpreader.h" |
Syntax
USTRUCT (BlueprintType )
struct FSourceEffectMidSideSpreaderSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEqualPower | bool | Indicate whether an equal power relationship between the mid and side channels should be maintained. | SourceEffects/SourceEffectMidSideSpreader.h |
|
| InputMode | EStereoChannelMode | Indicate the channel mode of the input signal. | SourceEffects/SourceEffectMidSideSpreader.h |
|
| OutputMode | EStereoChannelMode | Indicate the channel mode of the output signal. | SourceEffects/SourceEffectMidSideSpreader.h |
|
| SpreadAmount | float | Amount of Mid/Side Spread. 0.0 is no spread, 1.0 is full wide. | SourceEffects/SourceEffectMidSideSpreader.h |
|