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Unreal Engine C++ API Reference > Plugins > Synthesis > SynthComponents > UGranularSynth
- UActorComponent::OnRegister()
- USceneComponent::OnRegister()
- USynthComponent::OnRegister()
- UGranularSynth::OnRegister()
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/SynthComponentGranulator.h |
Include | #include "SynthComponents/SynthComponentGranulator.h" |
Source | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/SynthComponentGranulator.cpp |
virtual void OnRegister&40;&41;
Remarks
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.