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API > API/Plugins > API/Plugins/Synthesis > API/Plugins/Synthesis/SubmixEffects
References
| Module | Synthesis |
| Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectConvolutionReverb.h |
| Include | #include "SubmixEffects/SubmixEffectConvolutionReverb.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FSubmixEffectConvolutionReverbSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bBypass | If true, input audio is directly routed to output audio with applying any effect. | |
| bool | bInvertRearChannelBleedPhase | If true, rear channel bleed sends will have their phase inverted. | |
| bool | bMixInputChannelFormatToImpulseResponseFormat | If true, the submix input audio is downmixed to match the IR asset audio channel format. | |
| bool | bMixReverbOutputToOutputChannelFormat | If true, the reverberated audio is upmixed or downmixed to match the submix output audio format. | |
| bool | bSurroundRearChannelFlip | If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versa | |
| float | DryVolumeDb | Controls how much of the dry signal is mixed into the output, in Decibels. | |
| float | NormalizationVolumeDb | Used to account for energy added by convolution with "loud" Impulse Responses. | |
| float | SurroundRearChannelBleedDb | Amount of audio to be sent to rear channels in quad/surround configurations | |
| float | WetVolumeDb | Controls how much of the wet signal is mixed into the output, in Decibels. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | AllowHardwareAcceleration_DEPRECATED | ||
| TObjectPtr< UAudioImpulseResponse > | ImpulseResponse_DEPRECATED | ||
| float | SurroundRearChannelBleedAmount_DEPRECATED |