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Unreal Engine C++ API Reference > Plugins > SteamSockets
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UPlayer
- UNetConnection
- USteamSocketsNetConnection
References
Module | SteamSockets |
Header | /Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsNetConnection.h |
Include | #include "SteamSocketsNetConnection.h" |
Syntax
UCLASS&40;Transient, Config&61;Engine&41;
class USteamSocketsNetConnection : public UNetConnection
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | InitRemoteConnection
(
UNetDriver* InDriver, |
Overridden from UNetConnection
Type | Name | Description | |
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void | CleanUp () |
Closes the control channel, cleans up structures, and prepares for deletion |
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void | InitBase
(
UNetDriver* InDriver, |
Initialize common settings for this connection instance |
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void | InitLocalConnection
(
UNetDriver* InDriver, |
Initialize this connection instance to a remote source |
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FString | ||
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FString | LowLevelGetRemoteAddress
(
bool bAppendPort |
|
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void | LowLevelSend
(
void* Data, |
Sends a byte stream to the remote endpoint using the underlying socket |