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API > API/Plugins > API/Plugins/StateTreeModule
Interface of structure that can store temporary frames and states.
| Name | ITemporaryStorage |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContextTypes.h |
| Include Path | #include "StateTreeExecutionContextTypes.h" |
Syntax
struct ITemporaryStorage
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ITemporaryStorage() |
StateTreeExecutionContextTypes.h |
Structs
| Name | Remarks |
|---|---|
| FFrameAndParent |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFrameAndParent GetExecutionFrame
(
UE::StateTree::FActiveFrameID ID |
StateTreeExecutionContextTypes.h | ||
UE::StateTree::FActiveState GetStateHandle
(
UE::StateTree::FActiveStateID ID |
StateTreeExecutionContextTypes.h |