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A state entry in the state path.
| Name | FActiveState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeStatePath.h |
| Include Path | #include "StateTreeStatePath.h" |
Syntax
struct FActiveState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActiveState () |
StateTreeStatePath.h | ||
FActiveState
(
FActiveFrameID InFrameID, |
Inlined functions. | StateTreeStatePath.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameID | FActiveFrameID | The unique ID of the state for this instance. | StateTreeStatePath.h | |
| StateHandle | FStateTreeStateHandle | The index of the state handle the state tree asset. | StateTreeStatePath.h | |
| StateID | FActiveStateID | The unique ID of the state for this instance. | StateTreeStatePath.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActiveFrameID GetFrameID() |
StateTreeStatePath.h | ||
FStateTreeStateHandle GetStateHandle() |
StateTreeStatePath.h | ||
FActiveStateID GetStateID() |
StateTreeStatePath.h | ||
bool IsValid() |
StateTreeStatePath.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FActiveState& |
StateTreeStatePath.h | ||
bool operator==
(
const FActiveState& |
StateTreeStatePath.h |