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A unique ID for FStateTreeActiveStates state.
| Name | FActiveStateID |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeStatePath.h |
| Include Path | #include "StateTreeStatePath.h" |
Syntax
struct FActiveStateID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeStatePath.h | |||
FActiveStateID
(
uint32 NewID |
StateTreeStatePath.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Invalid | const FActiveStateID | StateTreeStatePath.h | |
| InvalidValue | uint32 | StateTreeStatePath.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | uint32 | StateTreeStatePath.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
StateTreeStatePath.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FActiveStateID& |
StateTreeStatePath.h | ||
bool operator==
(
const FActiveStateID& |
StateTreeStatePath.h |