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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeNodeBase
- FStateTreeNodeBase::GetIconName()
- FGameplayTagContainerMatchCondition::GetIconName()
- FGameplayTagMatchCondition::GetIconName()
- FGameplayTagQueryCondition::GetIconName()
- FStateTreeBlueprintConditionWrapper::GetIconName()
- FStateTreeBlueprintConsiderationWrapper::GetIconName()
- FStateTreeBlueprintEvaluatorWrapper::GetIconName()
- FStateTreeBlueprintTaskWrapper::GetIconName()
- FStateTreePropertyFunctionBase::GetIconName()
- FStateTreeRunParallelStateTreeTask::GetIconName()
- FStateTreeTaskBase::GetIconName()
- FStateTreeBlueprintTaskWrapper::GetIconName()
- FStateTreeRunParallelStateTreeTask::GetIconName()
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeNodeBase.h |
| Include | #include "StateTreeNodeBase.h" |
virtual FName GetIconName() const
name of the icon in format: StyleSetName | StyleName [ | SmallStyleName | StatusOverlayStyleName] SmallStyleName and StatusOverlayStyleName are optional. Example: "StateTreeEditorStyle|Node.Animation"