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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/Blueprint > API/Plugins/StateTreeModule/Blueprint/FStateTreeBlueprintConditionWrap-
- FStateTreeNodeBase::GetIconName()
- FStateTreeBlueprintConditionWrapper::GetIconName()
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeConditionBlueprintBase.h |
| Include | #include "Blueprint/StateTreeConditionBlueprintBase.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Blueprint/StateTreeConditionBlueprintBase.cpp |
virtual FName GetIconName() const
name of the icon in format: StyleSetName | StyleName [ | SmallStyleName | StatusOverlayStyleName] SmallStyleName and StatusOverlayStyleName are optional. Example: "StateTreeEditorStyle|Node.Animation"