Navigation
API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/Blueprint > API/Plugins/StateTreeModule/Blueprint/FStateTreeBlueprintConsideration-
- FStateTreeNodeBase::GetIconName()
- FStateTreeBlueprintConsiderationWrapper::GetIconName()
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeConsiderationBlueprintBase.h |
| Include | #include "Blueprint/StateTreeConsiderationBlueprintBase.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Blueprint/StateTreeConsiderationBlueprintBase.cpp |
virtual FName GetIconName() const
name of the icon in format: StyleSetName | StyleName [ | SmallStyleName | StatusOverlayStyleName] SmallStyleName and StatusOverlayStyleName are optional. Example: "StateTreeEditorStyle|Node.Animation"